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Internet Arcade
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The Internet Arcade is a web-based library of arcade (coin-operated) video games from the 1970s through to the 1990s, emulated in JSMAME, part of the JSMESS software package. Containing hundreds of games ranging through many different genres and styles, the Arcade provides research, comparison, and entertainment in the realm of the Video Game Arcade.   The game collection ranges from early "bronze-age" videogames, with black and white screens and simple sounds, through to large-scale...
Software Library: MS-DOS Games
by id Software, Inc.
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favorite 978
comment 18
Published by Apogee Software, Ltd. Developed by id Software, Inc. Also For Acorn 32-bit, Browser, Game Boy Advance, iPad, iPhone, Macintosh, PC-98, PlayStation 3, Windows, Xbox 360, Xbox One Released May 05, 1992 Genre Action Interface Direct Control Setting Sci-Fi / Futuristic, World War II Perspective 1st-person ESRB Rating Mature Gameplay Shooter Description Wolfenstein 3D is an episodic first-person shooter and a follow-up to the top-down infiltration game Castle Wolfenstein . The game puts...
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Software Library: MS-DOS Games
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favorite 2,005
comment 296
Published by MECC Developed by MECC Also For Apple II, Macintosh, Windows, Windows 3.x Released 1990 Interface Text Parser Educational Geography, History Genre Educational, Simulation Pacing Real-Time Setting Western Perspective Bird's-eye view, Side view, Text-based / Spreadsheet, Top-down Visual Fixed / Flip-screen Gameplay Managerial / Business Simulation Description As a covered wagon party of pioneers, you head out west from Independence, Missouri to the Willamette River and valley in...
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Internet Arcade
by Taito Corporation
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favorite 17
comment 2
Great Swordsman (グレートソードマン?) is a 1984 fighting arcade game developed by Allumer and published by Taito. Gameplay In Great Swordsman, one or two players can play while taking turns. Players control with two-way joystick and three buttons with different hit levels. Each for creating different level attacks. Like in Data East's Karate Champ, buttons must be held. If they are released, the players' characters will revert to their standing animation. Moves can be defended against...
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